The world in one breath
Behind the door lie the Brinewaters — a bright, salty archipelago where the tide sings in the channels, every island keeps a secret, and the harbour lanterns never quite go out. And the great treasure of the old fleets has gone missing in the silliest way any treasure ever went: Old Inky, a kraken the size of a harbour, mistook the treasure-fleet for bath toys — one game of toss-and-catch and the whole hoard went everywhere. Nobody is cross. Inky is the Brinewaters’ oldest, loneliest playmate, hasn’t squashed a single rowboat in four hundred years (it is proud of that), and is still — this is the important bit — waiting for someone to take their turn. Your child is the captain the old charts prophesy. Their friends are the crew. And the treasure isn’t going to raise itself.
What the party actually does
They step onto the Docks and shout the words that run the crew’s colours up the mast. They learn the Heave-Ho. They follow Captain Marigold’s charts from island to island through the Open Blue and the Smugglers’ Snug — your rooms, re-charted by the map — and cross the Sargasso Shallows without falling in (it is very slow, very thick, and very embarrassing to fall into). They find the five great treasures one by one, and every find is a sailors’ drill done shoulder to shoulder — a compass spun here, a pearl hushed over there, and two or three we’re not going to spoil, because one of them is the funny one. This crew carries no swords, by the way: its tools are wit, knots, speed and song. Somewhere along the way they meet the chalked print of the one time Inky very carefully high-fived the harbour — the smallest sucker on it the size of a dinner plate. And at the end, at Marooner’s Rock, all together, they raise the treasure — with the one call the tide still answers, which nobody has spoken since the old fleets — and teach a kraken the first game in four hundred years it can actually play. Then: feast (the first chest ashore is the provisions chest — it’s in the fiction), cake, and a ceremony where the birthday child is named Tide-Captain of the Brinewaters and awards every single friend.
Two versions, one world
Five to seven get one island trail sailed all together, picture-rhyme clues, knots and carries, and the crew’s call taught aloud; eight to eleven get watch-crews on parallel island chains, the Flag Code (decoding is signalling — match the flag, run the hoist), message-in-a-bottle clues, and a ten-flag puzzle nobody can finish alone. Both end the same way: the treasure raised, one child crowned, and a very large, very gentle playmate finally getting its turn.
Build their adventure 
